Hello all,
I apologise sincerely for the lack of content here! In many ways I
am a ‘hobby butterfly’ - namely I get super excited about a
concept or a project, pour everything into it for a few weeks and
then a switch is just fired and everything for that project stops.
I’ve got more to say about this, but I am planning to save it for
another post. This is not to say that I have given up on warhammer
skirmish totally, rather I have just been working on other, less
article-worthy aspects - the rules! I’ve been playing a few games
of Warhammer Skirmish recently and the rules are just becoming a
massive turn off for me. So, after doing the Warhammer skirmish
document, I have begun devising my own rules and, while they still
use warhammer profiles and use a couple of the same mechanics, they
are diverging massively but are fun and novel and interesting. Sadly
they are not ready to share with you all yet but hopefully they will
be soon. In the meantime, here is a new scenario I have written and
played with these rules, but I am sure they will work just fine with
the standard Warhammer Skirmish ruleset.
UNQUIET
DEAD
The student wizard Ungaart Heimlich, having been expelled from
the magical College of Light in Altdorf, has returned home to the
town of Heideck in Averland. Shunned by his noble parents for the
scandalous circumstances of his discharge from the college, he has
taken refuge in an abandoned shack in the countryside around the
town. Now, a few months after his return, the townsfolk and villagers
have noticed strange happenings in the local graveyards and
mausoleums. Burials have been disturbed. Even the corpses of the
recently deceased, laid out prior to burial in the small temple of
Morr just outside the town, have gone missing. After a town crier
spotted several sinister figures shambling back along the path to the
old shack, the town watch has been sent to investigate and arrest the
wayward student sorcerer.
Forces
In this scenario the deviant student sorcerer Ungaart Heimlich has
turned to the dark and forbidden arts of necromancy. Being only a
novice before being thrown out of the College of Light, Ungaart is a
level 1 wizard and only knows the spell Raise the Dead, but may cast
it at any of the three levels described below. While no skeletons
start on the board, Heimlich will be raising them throughout the game
to defend himself, so the Undead player will need 12 Skeletons
equipped with a mix of spears, great weapons or shields and light
armour. The more eclectic the mix of weaponry the better!
On the attacking side are the Town Watch from Heideck. These are
State troops of the province of Averland and consist of a Greatsword
champion in heavy armour, who leads the party, 3 swordsmen, 3
halberdiers and 2 handgunners all with light armour.
Objectives
The Town Watch are hoping to capture or kill the student
necromancer and thus put an end to the spate of grave-robbing that is
happening in and around the town. The Town Watch therefore win if
they manage to kill Ungaart by the end of the game.
Ungaart is determined not to come quietly – he has great and
sinister plans for the town and his hated parents and he cannot
afford to be captured or killed at this vital moment! The undead
player will therefore win if Heimlich stays alive and if all of the
Town Watch force has been killed by the end of the game.
Battlefield
Using a 2’ by 2’ board, place a single small building,
representing the abandoned shack where Ungaart has taken up his
malign residence, in the South-west corner of the board. Keep the
centre 12” by 12” of the board relatively free of terrain, but
place trees and scattered rocks or ruined walls and buildings around
the rest of the board.
Deployment
Ungaart starts the game next to the shack, in a position marked by
the X on the map. No skeletons or zombies are deployed at the start
of the game but will be raised throughout play.
The Town Watch patrol starts in the North-east corner of the
board, deploying within a 6” by 6” square shown in red on the
map.
Special
Rules
Determined: The Town Patrol are determined to end the
menace posed by Ungaart. As such, normal morale rules are not used in
this game and the Town Patrol does not need to make any panic or fear
tests for facing the Undead or for any casualties suffered.
Similarly, Ungaarts force does not need to take any morale tests
regardless of how many zombies or skeletons are destroyed by the Town
Watch.
Raise the Dead: This spell can be cast by Ungaart at levels
1, 2 or 3. The effects of each casting level are described below. A
maximum of 12 skeletons can be in play at once, representing the
limits of the fledgling necromancer’s power.
Level 1: Raises D3 Skeletons within 3” of the caster (casting
value 5+).
Level 2: Raises 2D3 Skeletons within 3” of the caster (casting
value 7+).
Level 3: Raises 2D6 Skeletons within 6” of the caster (casting
value 9+).
PROFILES
The
Town Watch
| Unit |
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
Equipment & Notes |
| Greatsword Champion |
4 |
4 |
3 |
3 |
3 |
1 |
3 |
2 |
8 |
5+ |
Heavy Armour, Greatsword |
| Swordsman |
4 |
4 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
Light Armour, Shield |
| Halberdier |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
6 |
Light Armour, Halberd |
| Handgunner |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
6 |
Light Armour, Handgun |
The
Undead
| Unit |
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
Equipment & Notes |
| Ungaart Heimlich |
4 |
3 |
3 |
3 |
3 |
2 |
3 |
1 |
7 |
- |
Wizard Staff,
Level 1 Wizard |
| Skeleton |
3 |
2 |
2 |
3 |
3 |
1 |
2 |
1 |
5 |
5+ |
Light Armour, Shield |
| Skeleton |
3 |
2 |
2 |
3 |
3 |
1 |
2 |
1 |
5 |
6 |
Light Armour, Spear |
| Skeleton |
3 |
2 |
2 |
3 |
3 |
1 |
2 |
1 |
5 |
6 |
Light Armour, Great Weapon |
All models also have a hand weapon unless otherwise specified.
Note: when in close combat (i.e. in base contact) against only one
enemy, a model that is armed with a shield and a hand weapon and is
not knocked down gets an additional +1 save bonus, meaning the
appropriate models above would have a total save of 4+, instead of
5+. This is lost when fighting against two or more enemy models or
when knocked down. This bonus does not apply against shooting
attacks.
I hope you enjoy this scenario! Let me know what you think and how
you would change it if you do play through it. I would really
appreciate your feedback.
If you want to see more of my modelling and painting shenanigans
please follow me on instagram – I post slightly more regularly
there than I do here. Link:https://www.instagram.com/warhammer_skirmish_project/
Thank you for reading,
Owen
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