Hello all,
Forces
On the attacking side are the Town Watch from Heideck. These are State troops of the province of Averland and consist of a Greatsword champion in heavy armour, who leads the party, 3 swordsmen, 3 halberdiers and 2 handgunners all with light armour.
Objectives
Ungaart is determined not to come quietly – he has great and sinister plans for the town and his hated parents and he cannot afford to be captured or killed at this vital moment! The undead player will therefore win if Heimlich stays alive and if all of the Town Watch force has been killed by the end of the game.
Battlefield
Ungaart starts the game next to the shack, in a position marked by the X on the map. No skeletons or zombies are deployed at the start of the game but will be raised throughout play.
The Town Watch patrol starts in the North-east corner of the board, deploying within a 6” by 6” square shown in red on the map.
Special Rules
Determined: The Town Patrol are determined to end the menace posed by Ungaart. As such, normal morale rules are not used in this game and the Town Patrol does not need to make any panic or fear tests for facing the Undead or for any casualties suffered. Similarly, Ungaarts force does not need to take any morale tests regardless of how many zombies or skeletons are destroyed by the Town Watch.
Raise the Dead: This spell can be cast by Ungaart at levels 1, 2 or 3. The effects of each casting level are described below. A maximum of 12 skeletons can be in play at once, representing the limits of the fledgling necromancer’s power.
Level 1: Raises D3 Skeletons within 3” of the caster (casting value 5+).
Level 2: Raises 2D3 Skeletons within 3” of the caster (casting value 7+).
Level 3: Raises 2D6 Skeletons within 6” of the caster (casting value 9+).
PROFILES
The Town Watch
Unit | M | WS | BS | S | T | W | I | A | Ld | Sv | Equipment & Notes |
Greatsword Champion | 4 | 4 | 3 | 3 | 3 | 1 | 3 | 2 | 8 | 5+ | Heavy Armour, Greatsword |
Swordsman | 4 | 4 | 3 | 3 | 3 | 1 | 3 | 1 | 7 | 5+ | Light Armour, Shield |
Halberdier | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 | 6 | Light Armour, Halberd |
Handgunner | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 | 6 | Light Armour, Handgun |
The Undead
Unit | M | WS | BS | S | T | W | I | A | Ld | Sv | Equipment & Notes |
Ungaart Heimlich | 4 | 3 | 3 | 3 | 3 | 2 | 3 | 1 | 7 | - | Wizard Staff, Level 1 Wizard |
Skeleton | 3 | 2 | 2 | 3 | 3 | 1 | 2 | 1 | 5 | 5+ | Light Armour, Shield |
Skeleton | 3 | 2 | 2 | 3 | 3 | 1 | 2 | 1 | 5 | 6 | Light Armour, Spear |
Skeleton | 3 | 2 | 2 | 3 | 3 | 1 | 2 | 1 | 5 | 6 | Light Armour, Great Weapon |
Note: when in close combat (i.e. in base contact) against only one enemy, a model that is armed with a shield and a hand weapon and is not knocked down gets an additional +1 save bonus, meaning the appropriate models above would have a total save of 4+, instead of 5+. This is lost when fighting against two or more enemy models or when knocked down. This bonus does not apply against shooting attacks.
I hope you enjoy this scenario! Let me know what you think and how you would change it if you do play through it. I would really appreciate your feedback.
If you want to see more of my modelling and painting shenanigans please follow me on instagram – I post slightly more regularly there than I do here. Link:https://www.instagram.com/warhammer_skirmish_project/
Thank you for reading,
Owen
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